Take-downs
Light up the area in front of your patrol vehicle at the press of a button or by using high-beams.
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Light up the area in front of your patrol vehicle at the press of a button or by using high-beams.
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Was this helpful?
LVCs first plugin, "takedowns" moves previously implemented take down features to this plugin. The take downs plugin allows clients to activate a bright light in front of their vehicle at the push of a button. The use is to imitate real life take-downs, which are used for illuminating traffic stops and increasing visibility in the dark when attempting to locate persons or things.
It works by using CFX native . It does not, modify any extras, but can integrate with your vehicles high-beam system to either trigger on high-beams or trigger high-beams on take-down activation.
Ensure that plugins_installed
is set to true in /SETTINGS.lua
.
Open the SETTINGS.lua located in /PLUGINS/takedowns
. Adjust settings to your liking.
tkd_masterswitch
Toggles if plugin is enabled. Disabling this removes it from plugin menu, stops it's functionality.
true / false
tkd_key
Key that activates take-downs, if tkd_combokey is depressed or disabled.
Static Control #
tkd_combokey
Activates tkd_key when depressed if not set to 0.
Static Control #
tkd_intensity_default
Sets default brightness of take-down light
0-150
tkd_radius_default
Sets default spread angle in reference to vehicle.
0-90
tkd_distance_default
Sets default max distance light is visible, brightness effected by fall-off at distance.
0-250
tkd_falloff_default
Sets default distance that the light begins to dim due to distance.
0-2000
tkd_sync_radius
Distance at which take-downs are synced to other users. ⚠️ This has extreme implications on performance, 400 or less is recommended.
0-10500
tkd_highbeam_integration_default
Sets default state for high-beam integration.
1-3
Finished, configure your personal settings in game under in-game 'Plugins->Takedowns' menu.