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Take-downs
Light up the area in front of your patrol vehicle at the press of a button or by using high-beams.
LVCs first plugin, "takedowns" moves previously implemented take down features to this plugin. The take downs plugin allows clients to activate a bright light in front of their vehicle at the push of a button. The use is to imitate real life take-downs, which are used for illuminating traffic stops and increasing visibility in the dark when attempting to locate persons or things.
It works by using CFX native DrawSpotlight(...). It does not, modify any extras, but can integrate with your vehicles high-beam system to either trigger on high-beams or trigger high-beams on take-down activation.
- 1.Ensure that
plugins_installed
is set to true in/SETTINGS.lua
. - 2.Open the SETTINGS.lua located in
/PLUGINS/takedowns
. Adjust settings to your liking.Variable NameActionData Constraintstkd_masterswitch
Toggles if plugin is enabled. Disabling this removes it from plugin menu, stops it's functionality.true / falsetkd_key
Key that activates take-downs, if tkd_combokey is depressed or disabled.Static Control #tkd_combokey
Activates tkd_key when depressed if not set to 0.Static Control #tkd_intensity_default
Sets default brightness of take-down light0-150tkd_radius_default
Sets default spread angle in reference to vehicle.0-90tkd_distance_default
Sets default max distance light is visible, brightness effected by fall-off at distance.0-250tkd_falloff_default
Sets default distance that the light begins to dim due to distance.0-2000tkd_sync_radius
Distance at which take-downs are synced to other users. ⚠️ This has extreme implications on performance, 400 or less is recommended.0-10500tkd_highbeam_integration_default
Sets default state for high-beam integration.1-3
Finished, configure your personal settings in game under in-game 'Plugins->Takedowns' menu.
Last modified 1yr ago