Configure Sirens
How to define siren tones in SIRENS table located in SIRENS.lua.
SIRENS = {
--[[1]] { Name = "Airhorn", String = "SIRENS_AIRHORN", Ref = 0 }, --1
--[[2]] { Name = "Wail", String = "VEHICLES_HORNS_SIREN_1", Ref = 0 }, --2
--[[3]] { Name = "Yelp", String = "VEHICLES_HORNS_SIREN_2", Ref = 0 }, --3
--[[4]] { Name = "Priority", String = "VEHICLES_HORNS_POLICE_WARNING", Ref = 0 }, --4
--[[5]] { Name = "Futura", String = "RESIDENT_VEHICLES_SIREN_WAIL_01", Ref = 0 }, --5
--[[6]] { Name = "Hetro", String = "RESIDENT_VEHICLES_SIREN_WAIL_02", Ref = 0 }, --6
--[[7]] { Name = "Sweep-1", String = "RESIDENT_VEHICLES_SIREN_WAIL_03", Ref = 0 }, --7
--[[8]] { Name = "Sweep-2", String = "RESIDENT_VEHICLES_SIREN_QUICK_01", Ref = 0 }, --8
--[[9]] { Name = "Hi-Low", String = "RESIDENT_VEHICLES_SIREN_QUICK_02", Ref = 0 }, --9
--[[10]] { Name = "Whine Down", String = "RESIDENT_VEHICLES_SIREN_QUICK_03", Ref = 0 }, --10
--[[11]] { Name = "Powercall", String = "VEHICLES_HORNS_AMBULANCE_WARNING", Ref = 0 }, --11
--[[12]] { Name = "QSiren", String = "VEHICLES_HORNS_FIRETRUCK_WARNING", Ref = 0 }, --12
--[[13]] { Name = "Fire Yelp", String = "RESIDENT_VEHICLES_SIREN_FIRETRUCK_WAIL_01", Ref = 0 }, --13
--[[14]] { Name = "Fire Yelp", String = "RESIDENT_VEHICLES_SIREN_FIRETRUCK_QUICK_01", Ref = 0 }, --14
}- Option ValueBehavior
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